Full Trait Catalog
Every trait in the game: 552 traits across 17 categories. This is the complete reference. For how traits change, interact, and drive behavior, see Crew, Traits & Loyalty. For why each of these is a living dimension and not a stat on a sheet, see Traits: not a spreadsheet.
NOTE
Every trait is a value from 0 to 100. Today a focused subset is wired to gameplay (gates, thresholds, combat, inference) and the rest shape backstory and character. The direction is to deepen more of them over time, so treat this catalog as a living document, not a finished ceiling.
Categories
| Category | Applies to | Traits |
|---|---|---|
| Core Personality | Universal | 17 |
| Substance Use & Addiction | Universal | 33 |
| Trauma & Mental Health | Universal | 49 |
| Criminal History | Criminal | 56 |
| Family Background | Universal | 49 |
| Social Relationships | Universal | 50 |
| Cognitive Skills | Universal | 52 |
| Moral & Ethical | Universal | 51 |
| Physical & Biological | Universal | 49 |
| Situational & Dynamic | Universal | 50 |
| Academy Performance | Law Enforcement | 12 |
| Law Enforcement Career | Law Enforcement | 18 |
| Corruption | Law Enforcement | 15 |
| Law Enforcement Relationships | Law Enforcement | 15 |
| Law Enforcement Stress | Law Enforcement | 15 |
| Law Enforcement Specialization | Law Enforcement | 15 |
| Civilian Life | Civilian | 6 |
Core Personality
Applies to: Universal | 17 traits
Fundamental personality structure and temperament
| Trait | What it is |
|---|---|
| Greed | Desire for wealth and material gain. Affects willingness to take financial risks and prioritize profit over safety. |
| Caution | Risk-aversion and careful planning. High caution makes pawns avoid dangerous situations but also miss opportunities. |
| Aggression | Tendency toward violence and confrontation. High aggression makes pawns effective in combat but may escalate unnecessarily. |
| Impulsivity | Acting without thinking through consequences. Can lead to quick decisions but also costly mistakes. |
| Narcissism | Inflated sense of self-importance and entitlement. High narcissism breeds ambition but also resentment. |
| Empathy | Ability to understand and share feelings of others. Affects moral boundaries and guilt. |
| Ambition | Drive for power, status, and achievement. Fuels growth but can lead to overreach. |
| Patience | Ability to wait for the right moment. Affects long-term planning and delayed gratification. |
| Loyalty | Commitment to player and crew. The most important trait for preventing betrayal. |
| Paranoia | Distrust of others and belief in conspiracies. Can provide caution or cause problems. |
| Confidence | Belief in own abilities. Affects performance and decision-making quality. |
| Dominance | Need to be in control and assert power over others. Leadership trait or conflict source. |
| Submission | Comfort with following orders and hierarchy. Inverse of Dominance. |
| Manipulative | Skill and willingness to deceive and control others for personal gain. |
| Honesty | Commitment to truthfulness. Inverse of Manipulative, affects trust and reliability. |
| Charisma | Personal charm and ability to influence others. Key leadership and negotiation trait. |
| Intimidation | Ability to inspire fear in others. Useful for control but damages relationships. |
Substance Use & Addiction
Applies to: Universal | 33 traits
Drug and alcohol dependencies, tolerances, and usage patterns. Critical for addiction progression tracking.
| Trait | What it is |
|---|---|
| Cocaine Physical Dependency | Body's physical need for cocaine. Causes withdrawal symptoms when absent. |
| Cocaine Psychological Dependency | Mental craving and habitual need for cocaine. |
| Cocaine Tolerance | Amount needed to achieve desired effect. Increases with repeated use. |
| Cocaine Withdrawal Severity | How bad withdrawal symptoms are when not using. |
| Cocaine Craving Intensity | Current desire to use cocaine right now. |
| Cocaine Usage Frequency | How often they use cocaine (times per week). |
| Cocaine Relapse Risk | Likelihood of using again after quitting. |
| Cocaine Functional Impairment | How much cocaine use affects job/goal performance. |
| Heroin Physical Dependency | Body's physical need for heroin. Most severe addiction. |
| Heroin Psychological Dependency | Mental escape and emotional numbness seeking. |
| Heroin Tolerance | Deadly tolerance increases overdose risk rapidly. |
| Heroin Withdrawal Severity | Extremely painful physical withdrawal. The Soldier's hell. |
| Heroin Functional Impairment | Heroin destroys ability to function in normal life. |
| Meth Physical Dependency | Physical need for methamphetamine. The Kingpin's product. |
| Meth Psychological Dependency | Craving for energy, confidence, and euphoria. |
| Meth Tolerance | Need for increasing doses. Blue meth purity makes this worse. |
| Meth Craving Intensity | Overwhelming desire for more meth. |
| Alcohol Physical Dependency | Physical need for alcohol. Socially accepted but deadly. |
| Alcohol Psychological Dependency | Mental need to drink to cope or socialize. |
| Alcohol Functional Impairment | How much drinking affects job and relationships. |
| Tobacco Physical Dependency | Nicotine addiction. Legal but highly addictive. |
| Tobacco Craving Intensity | Current desire to smoke. |
| Marijuana Physical Dependency | Physical habituation to marijuana. Less severe but real. |
| Marijuana Psychological Dependency | Mental habituation and escape mechanism. |
| Marijuana Functional Impairment | How much marijuana affects productivity. |
| Prescription Opioid Dependency | Dependency on legal painkillers. Gateway to heroin. |
| Prescription Opioid Psychological Dependency | Mental need for opioid euphoria and pain relief. |
| Benzodiazepine Dependency | Dependency on anxiety medications. Dangerous withdrawal. |
| Benzodiazepine Psychological Dependency | Mental need for anxiety relief and sleep. |
| Addictive Personality | Genetic/psychological predisposition to addiction. |
| Polydrug Use | Using multiple substances together. Extremely dangerous. |
| Overall Substance Abuse Severity | Combined severity of all substance dependencies. |
| Recovery Motivation | Desire and willpower to quit substances. |
Trauma & Mental Health
Applies to: Universal | 49 traits
Psychological trauma, mental health conditions, and coping mechanisms. Core of psychological character depth.
| Trait | What it is |
|---|---|
| Physical Abuse Severity (Childhood) | How severe physical abuse was in childhood. Shapes personality deeply. |
| Physical Abuse Duration (months) | How long the abuse lasted. Longer = worse outcomes. |
| Sexual Abuse Severity | Severity of sexual trauma. Extremely damaging. |
| Sexual Abuse Age Occurred | Age when abuse occurred. Earlier is more damaging. |
| Emotional Neglect | Lack of emotional support in childhood. The Soldier's core wound. |
| Parental Abandonment | Parent left or was absent emotionally/physically. |
| Witnessed Domestic Violence | Saw violence between parents/caregivers. |
| Substance Abuse in Household | Grew up with addicted parents. Addiction risk multiplied. |
| Childhood Poverty Stress | Stress from growing up poor. Drives ambition or hopelessness. |
| PTSD Severity | Post-traumatic stress disorder severity. The Lawman after shooting The Loose Cannon. |
| PTSD Trigger Count | Number of things that trigger PTSD episodes. |
| Depression Severity | Major depressive disorder severity. The Kingpin's midlife crisis. |
| Depression Episode Duration (months) | How long current depressive episode has lasted. |
| General Anxiety Disorder | Chronic excessive worry about everything. |
| Social Anxiety Disorder | Fear of social situations and judgment. |
| Panic Attack Frequency (per week) | How often they experience panic attacks. |
| Mood Instability | How quickly and extremely moods shift. |
| Bipolar Manic Episodes | Frequency and severity of manic episodes. |
| Bipolar Depressive Episodes | Severity of depressive phases in bipolar. |
| Borderline Personality Disorder | Unstable relationships, self-image, emotions. Intensely reactive. |
| Antisocial Personality Disorder | Lack of empathy, disregard for rules. The Loose Cannon. |
| Narcissistic Personality Disorder | Grandiose self-image, need for admiration. The Kingpin transformation. |
| Paranoid Personality Disorder | Pervasive distrust and suspicion. The Mastermind. |
| Schizotypal Traits | Odd beliefs, unusual perceptions, social anxiety. |
| Dissociative Episodes | Periods of detachment from reality and self. |
| Anger Management Disorder | Inability to control rage. The Loose Cannon, The Veteran. |
| Impulse Control Disorder | Cannot resist urges. Acts without thinking. |
| Obsessive Compulsive Disorder | Intrusive thoughts and compulsive behaviors. The Mastermind's perfectionism. |
| Eating Disorder Severity | Anorexia, bulimia, or binge eating. |
| Self-Harm History | Past self-injury behavior (cutting, burning, etc). |
| Suicidal Ideation | Thoughts of suicide. Critical risk factor. |
| Suicide Attempt Count | Number of past suicide attempts. |
| Psychotic Episodes | Loss of contact with reality (hallucinations, delusions). |
| Delusional Thinking | Fixed false beliefs. The Kingpin's The Kingpin identity. |
| Auditory Hallucinations | Hearing voices that aren't there. |
| Visual Hallucinations | Seeing things that aren't there. |
| Emotional Numbing | Cannot feel emotions. PTSD symptom. The Professional. |
| Hypervigilance | Constant alert for threats. Exhausting. The Mastermind. |
| Sleep Disorder Severity | Insomnia, nightmares, sleep terror, etc. |
| Healthy Coping Skills | Ability to cope with stress in constructive ways. |
| Unhealthy Coping Mechanisms | Reliance on destructive coping (drugs, violence, denial). |
| Emotional Regulation Ability | Can control and modulate emotional responses. |
| Stress Resilience | Ability to withstand stress without breaking. The Professional has this. |
| Trauma Processing | How well they've processed past trauma. Therapy helps. |
| Therapy Receptiveness | Willingness to engage in therapy and accept help. |
| Self-Awareness | Understanding of own emotions, patterns, and motivations. |
| Support Network Quality | How strong their emotional support system is. |
| Social Isolation Tendency | Tendency to withdraw from others. The Soldier after A Loved One. |
| Help-Seeking Behavior | Likelihood to ask for help when needed. |
Criminal History
Applies to: Criminal | 56 traits
Past and ongoing criminal involvement, skills, and propensities.
| Trait | What it is |
|---|---|
| Prior Arrests Count | Number of times arrested (not all lead to conviction). |
| Prior Convictions Count | Number of actual convictions. More serious than arrests. |
| Total Prison Time (months) | Total time served in prison. Changes a person deeply. |
| Violent Crimes Count | Number of violent crimes committed. Assault, armed robbery, murder. |
| Assault on Officer Count | Number of arrests involving assault, battery, or firearm use against law enforcement. |
| Violent Acts Count | Running count of violent acts committed. Incremented each time ATTACK_RIVAL or FIGHT resolves. |
| Drug Dealing Count | Number of completed drug sales. Incremented by SELL_DRUGS and BUY_COCAINE goal completions. |
| Intimidation Count | Number of intimidation acts. Incremented by EXTORT_BUSINESS, THREATEN_WITNESS, INTIMIDATE_DEBTOR, INTIMIDATE_OWNER. |
| Extortion Count | Number of successful extortions. Incremented by COLLECT_PAYMENT, COLLECT_PROTECTION_FEE, COLLECT_DEBT, EXTORT_SHOP. |
| Financial Crimes Count | Number of financial crimes. Incremented by LAUNDER_CASH and LAUNDER_MONEY completions. |
| Bribery Attempts Count | Number of times a bribe was offered. Incremented by MAKE_BRIBE_OFFER action. |
| Successful Bribes Count | Number of successfully accepted bribes. Incremented by CONFIRM_BRIBE action. |
| Police Corruption Involvement | Depth of involvement corrupting law enforcement. Accumulated via CONFIRM_BRIBE and BRIBE_OFFICER goal. |
| General Corruption Involvement | Involvement in corrupting officials and institutions. Accumulated via IDENTIFY_CORRUPT_OFFICER. |
| Suspected Murder Involvement | Number of homicide cases where investigators suspect involvement, not a confirmed body count. |
| Drug Crimes Count | Drug trafficking, manufacturing, possession charges. |
| Property Crimes Count | Theft, burglary, fraud, embezzlement. |
| Years in Organized Crime | Time involved with gang/cartel/mafia. The Mastermind: 20+ years. |
| Gang Affiliation Strength | How connected to gang. Tattooed, jumped in, blood in blood out. |
| Interrogation Resistance | Ability to resist police questioning. The Professional: 100. The Soldier: 30. |
| Cooperation with Police | Has snitched before. Death sentence in criminal world. |
| Active Police Informant | Currently working with police. Extremely dangerous position. |
| In Witness Protection | Under federal protection for testimony. |
| Parole Violation Risk | Likelihood of violating parole terms. |
| Recidivism Risk | Likelihood of committing new crimes after release. |
| Violence Propensity | Likelihood to use violence as solution. The Loose Cannon: 100. |
| Firearms Skill | Proficiency with guns. The Professional: 95. The Soldier: 40. |
| Knife Combat Skill | Skill with bladed weapons. |
| Unarmed Combat Skill | Hand-to-hand fighting ability. |
| Tactical Knowledge | Understanding of tactics, planning, execution. The Mastermind: 98. |
| Chemistry Knowledge | Understanding of chemistry. The Kingpin: 99. The Soldier: grows to 70. |
| Forensic Awareness | Knowledge of how to avoid evidence. The Professional: 95. |
| Surveillance Detection | Ability to spot tails and surveillance. The Mastermind: 90. |
| Countersurveillance Skill | Ability to shake tails and avoid monitoring. |
| Intimidation Factor | How scary they are. The Loose Cannon: 95. The Mastermind (hidden): 85. |
| Street Reputation | How known and respected in criminal underworld. |
| Manipulation Skill | Ability to manipulate and deceive. The Mastermind: 95. The Kingpin: grows to 85. |
| Negotiation Skill | Ability to make deals. The Fixer: 90. |
| Legal Knowledge | Understanding of law and loopholes. The Fixer: 85. |
| Money Laundering Skill | Ability to clean dirty money. The Fixer network: 80. |
| Drug Manufacturing Skill | Technical skill making drugs. The Kingpin: 99. The Soldier: 60→75. |
| Distribution Network Size | How large their dealing network is. |
| Supply Chain Connections | Access to suppliers (precursors, equipment). The Mastermind: 90. |
| Corruption Connections | Cops, judges, officials on payroll. |
| Political Connections | Politicians protecting operation. The Mastermind: 75. |
| Prison Hierarchy Rank | Status in prison system. The Loose Cannon: 85. Controls cell blocks. |
| Prison Network Connections | Contacts and allies in prison system. |
| Prison Trauma | Psychological damage from incarceration. |
| Institutionalization | Adapted to prison life, cannot function outside. |
| Current Police Heat | How actively police are pursuing. The Kingpin S5: 100. |
| Active FBI Investigation | Feds building case. Slow but methodical. |
| Active DEA Investigation | Drug enforcement building case. The Lawman investigating The Kingpin. |
| Cartel Target Status | How badly cartel wants them dead. The Mastermind: 100 (from Salamancas). |
| Witness Count Against Them | People who could testify. The Soldier against The Kingpin: key witness. |
| Physical Evidence Amount | How much evidence police have. DNA, fingerprints, video. |
| Criminal Identity Strength | How much they see themselves as criminal. The Kingpin→The Kingpin. |
Family Background
Applies to: Universal | 49 traits
Family structure, socioeconomic factors, upbringing quality.
| Trait | What it is |
|---|---|
| Family Structure Type | Family composition: nuclear, single parent, extended, foster. |
| Bond with Mother | Quality of relationship with mother. The Soldier: low. The Civilian-The Kingpin Jr: high. |
| Bond with Father | Quality of relationship with father. The Kingpin-The Kingpin Jr: high→destroyed. |
| Father Absence | Father was absent physically or emotionally. |
| Mother Absence | Mother was absent physically or emotionally. |
| Mother Parenting Quality | How good a parent was mother. The Soldier's mom: judgmental, harsh. |
| Father Parenting Quality | How good a parent was father. |
| Number of Siblings | How many siblings. Affects personality development. |
| Sibling Relationship Quality | Overall quality of sibling relationships. |
| Birth Order Effect | Firstborn, middle, youngest, only child. Shapes personality. |
| Childhood Socioeconomic Status | Family wealth growing up. The Kingpin: middle→low. The Soldier: upper-middle. |
| Financial Instability (Childhood) | How unstable finances were. Evictions, hunger, etc. |
| Neighborhood Safety (Growing Up) | How safe childhood neighborhood was. |
| Childhood Crime Exposure | How much crime witnessed growing up. |
| Education Quality (K-12) | Quality of schools attended. |
| Parent Highest Education | Highest education level of any parent. |
| Parent Occupation Status | Prestige/quality of parent jobs. |
| Cultural/Ethnic Background | Cultural heritage strength. Salamanca family: strong Mexican culture. |
| Family Religiosity | How religious family was. Affects moral development. |
| Family Moral Framework | Were family values consistent and healthy? |
| Parent Criminal Activity | Were parents criminals? Learned behavior. |
| Divorce Impact | If divorce, how traumatic was it? The Civilian-The Kingpin divorce: devastating. |
| Family Conflict Level | How much fighting, tension in household. White family S4-5: extreme. |
| Parent Mental Health | Did parents have mental health issues? Inherited risk. |
| Family Addiction History | Alcoholism, drug abuse in family. Generational curse. |
| Time in Foster Care (months) | Time spent in foster system. Deeply traumatic. |
| Foster Care Quality | Were foster homes good or abusive? |
| Adoption (Known to Self) | Knows they're adopted. Identity issues possible. |
| Orphan (Both Parents Dead) | Lost both parents. Profound impact. |
| Parent Incarceration | Parent was imprisoned. Missing parent + stigma. |
| Current Family Support | Do they have family support now? The Soldier: rejected. |
| Family Estrangement | Cut off from family. The Soldier arc: rejected by parents after A Loved One. |
| Own Children Count | How many kids do they have? |
| Relationship with Own Children | Quality of relationship with their kids. The Kingpin: 80→5. |
| Current Marital Status | Single, married, divorced, widowed. |
| Current Marriage Quality | If married, how good is it? The Kingpin-The Civilian: 85→0. |
| Spouse Support | Does spouse support them? The Civilian: 80→complicit→reject. |
| Domestic Violence (Victim) | Are they abused by partner? |
| Domestic Violence (Perpetrator) | Do they abuse partner? |
| Extended Family Support | Aunts, uncles, cousins, grandparents support. |
| Family Legacy Pressure | Pressure to live up to family name/expectations. |
| Intergenerational Trauma | Trauma patterns passed down through generations. |
| Family Secrets Burden | Dark family secrets they carry. The Kingpin: The Kingpin identity. |
| Family Shame | Shame about family background. The Soldier: meth head disappointment. |
| Desire to Redeem Family | Want to make family proud or fix family problems. |
| Inherited Family Wealth | Did they inherit money/connections? |
| Family Business Involvement | Involved in family business (legal or illegal). |
| Genetic Addiction Predisposition | Biological vulnerability to addiction from family history. |
| Genetic Mental Illness Predisposition | Biological vulnerability to mental illness. |
Social Relationships
Applies to: Universal | 50 traits
Interpersonal style, relationship capacity, group dynamics, social connections.
| Trait | What it is |
|---|---|
| General Social Skills | Overall ability to interact effectively. The Mastermind: 90. The Kingpin: 40. |
| Charisma | Natural charm and magnetic personality. The Fixer: 85. |
| Emotional Intelligence | Understanding emotions in self and others. The Professional: 75. |
| Genuine Empathy | Actually caring about others' feelings. The Soldier: 70. The Kingpin: 20→5. |
| Cognitive Empathy (Used for Manipulation) | Understanding emotions to exploit. The Mastermind: 85. |
| Trust in Others | Ability to trust people. The Kingpin: 60→10. The Soldier: 50. |
| Trustworthiness | How trustworthy are they actually? The Professional: 90. The Kingpin: 80→10. |
| Loyalty Capacity | Can they be loyal? The Professional: 95. The Kingpin: drops to 20 (only to self). |
| Capacity for Deep Friendship | Can form genuine friendships. The Kingpin: 40→10. The Soldier: 70. |
| Romantic Attachment Capacity | Can form healthy romantic bonds. The Soldier-A Loved One: 75. The Kingpin-The Civilian: 80→0. |
| Attachment Style | Secure, anxious, avoidant, disorganized. |
| Comfort with Intimacy | Can be vulnerable and close. The Professional: low. The Soldier: medium. |
| Conflict Resolution Style | How they handle disagreements. |
| Boundary Setting | Can set and maintain healthy boundaries. The Civilian: grows to 85. |
| Boundary Respect | Do they respect others' boundaries? The Kingpin: 60→10. |
| Social Circle Size | How many people in network. The Kingpin: 10. The Mastermind: 100. |
| Close Relationships Count | True friends/confidants. The Kingpin: 3→0. The Professional: 3. |
| Social Isolation | How isolated from others. The Soldier post-A Loved One: 85. |
| Loneliness Level | Subjective feeling of loneliness. The Kingpin S5: 90. |
| Need for Belonging | How much they need social connection. The Soldier: 80. The Professional: 30. |
| Social Anxiety Level | Fear of social judgment. The Kingpin: 60 (teaching anxiety). |
| Rejection Sensitivity | How painful rejection is. The Soldier: 85 (parents rejection broke him). |
| Leadership Ability | Can lead groups effectively. The Kingpin: 40→75. The Mastermind: 90. |
| Follower Tendency | Needs to follow leader. The Soldier: 75 (seeks father figures). |
| Dominance Assertion | Need to dominate others. The Loose Cannon: 95. The Kingpin: 30→80. |
| Submissive Tendency | Tendency to submit to authority. The Soldier: 60. |
| Assertiveness | Can express needs without aggression. The Civilian grows: 50→85. |
| Peer Influence Susceptibility | How easily influenced by friends. The Soldier: 70. |
| Mentor Influence Susceptibility | Influenced by mentor figures. The Soldier→The Kingpin: 85. The Soldier→The Professional: 80. |
| Perceived Social Status | Where they think they rank socially. The Kingpin: 40→90. |
| Actual Social Status | Real status in community. The Kingpin: 50→0 (pariah). |
| Status Anxiety | Anxiety about social rank. The Kingpin: 85 (constant). |
| Verbal Communication Skill | How well they express themselves verbally. |
| Nonverbal Communication Reading | Reading body language. The Professional: 90. The Soldier: 40. |
| Active Listening Skill | Actually listens to others. The Professional: 85. The Kingpin: 30→10. |
| Conflict Avoidance | Avoids confrontation. The Civilian S1: 70. S5: 20. |
| Argumentative Nature | Starts arguments constantly. The Kingpin: 40→75. |
| Need to Be Right | Cannot admit mistakes. The Kingpin: 90+. |
| Capacity to Apologize | Can genuinely apologize. The Kingpin: 60→5. The Soldier: 70. |
| Capacity to Forgive | Can forgive transgressions. The Soldier: 60. The Kingpin: 20. |
| Grudge Holding | Holds grudges long-term. The Kingpin: 85. Hector: 100. |
| Revenge Motivation | Drive to get revenge. The Kingpin: 30→80. The Mastermind: 100 (decades for revenge). |
| Romantic Jealousy | Jealousy in romantic relationships. |
| Professional Jealousy | Jealousy of others' success. The Kingpin: 90 (Gretchen/Elliott). |
| Envy Level | Wants what others have. The Kingpin: 80. |
| Gratitude | Appreciates what they have. The Kingpin: 50→5. The Soldier: 50. |
| Entitlement | Feels owed by world. The Kingpin: 40→90. The Kingpin deserves everything. |
| Humility Capacity | Can be humble. The Kingpin: 40→0. The Professional: 60. |
| Self-Promotion | Brags and seeks recognition. The Kingpin: 50→90. |
| Comfort with Vulnerability | Can show weakness. The Kingpin: 40→5. The Soldier: 60. |
Cognitive Skills
Applies to: Universal | 52 traits
Intelligence types, executive function, memory, practical skills, decision-making.
| Trait | What it is |
|---|---|
| General Intelligence (IQ Proxy) | Overall cognitive ability. The Kingpin: 95. The Soldier: 55→65. |
| Logical-Mathematical Intelligence | Math, science, logic. The Kingpin: 99. Gale: 90. |
| Verbal-Linguistic Intelligence | Language, expression, persuasion. The Fixer: 85. |
| Spatial Intelligence | 3D thinking, navigation, visualization. |
| Bodily-Kinesthetic Intelligence | Physical coordination, manual dexterity. The Professional: 80 (gun work). |
| Interpersonal Intelligence | Social intelligence, reading people. The Mastermind: 95. |
| Intrapersonal Intelligence | Self-understanding, introspection. The Kingpin: 40→10. |
| Existential Intelligence | Big questions, meaning, philosophy. |
| Naturalist Intelligence | Understanding natural world, patterns. |
| Musical Intelligence | Rhythm, sound, music. |
| Planning Ability | Can plan ahead. The Kingpin: 75→85. The Mastermind: 95. |
| Organization Skill | Organizing resources, people, time. The Mastermind: 95. |
| Attention Control | Focus and sustained attention. The Kingpin: 90 (lab work). |
| Working Memory | Hold information in mind. The Kingpin: 90. |
| Inhibitory Control | Stop impulsive responses. The Kingpin: 60→20. The Loose Cannon: 5. |
| Cognitive Flexibility | Adapt thinking, pivot plans. The Professional: 85. |
| Task Initiation | Start tasks without procrastination. |
| Self-Monitoring | Track own performance, adjust. The Kingpin: 85. |
| Short-Term Memory | Remember recent information. Declines with age, drugs. |
| Long-Term Memory | Remember past events. Hector: trapped in memories. |
| Procedural Memory | Remember how to do things. The Soldier: learns cooking: 50→75. |
| Episodic Memory | Remember specific events. Trauma affects. |
| Problem-Solving Ability | Solve novel problems. The Kingpin: 95. The Soldier: 55→70. |
| Creative Thinking | Novel ideas, lateral thinking. The Soldier: 65 (art). |
| Critical Thinking | Analyze arguments, spot flaws. The Kingpin: 85. |
| Strategic Thinking | Long-term planning, chess thinking. The Mastermind: 95. |
| Analytical Thinking | Break down complex info. The Kingpin: 90 (chemistry). |
| Abstract Thinking | Handle abstract concepts, theory. The Kingpin: 90. |
| Concrete Thinking Preference | Prefers tangible, practical. The Professional: 80 (pragmatist). |
| Decision Speed | How fast they decide. The Professional: 90 (instant). The Kingpin: 60→40 (overthinks). |
| Decision Quality | How good are decisions. The Kingpin: 80→40 (emotion ruins it). |
| Risk Tolerance | Comfort with risk. The Kingpin: 40→85. The Soldier: 60. |
| Risk Assessment Accuracy | Accurately judge risks. The Professional: 90. The Kingpin: 60→30. |
| Judgment of Character | Can judge others accurately. The Professional: 90. The Kingpin: 50→20. |
| Gullibility | Easily deceived. Inverse of skepticism. |
| Healthy Skepticism | Questions claims appropriately. The Professional: 85. |
| Wisdom | Life experience + good judgment. The Professional: 90. The Kingpin: 60→20. |
| Learning Speed | How fast they learn new things. The Soldier: 55→75 (cooking). |
| Adaptability | Adjust to new situations. The Professional: 90. The Kingpin: 50. |
| Resourcefulness | Make do with what's available. The Soldier: 70. The Professional: 90. |
| Common Sense | Practical judgment. The Professional: 95. The Kingpin: 70→30. |
| Street Smarts | Survival in criminal world. The Professional: 95. The Kingpin: 30→70. |
| Computer Skills | Tech proficiency. |
| Mechanical Skills | Fix cars, machines. The Soldier: 50. |
| Electrical Skills | Wiring, electronics. |
| Chemistry Skills | Lab work, synthesis. The Kingpin: 99. Gale: 90. The Soldier: 40→75. |
| Medical Knowledge | First aid to surgery. |
| Driving Skill | Standard to evasive driving. |
| Cooking (Culinary) | Food preparation. The Mastermind: 80 (cover business). |
| Languages Known (Count) | Number of languages. The Mastermind: 3 (English, Spanish, Portuguese). |
| Reading Comprehension | Understand written text. The Kingpin: 95. The Soldier: 50. |
| Numeracy Skills | Math ability. The Kingpin: 95. The Soldier: 45. |
Moral & Ethical
Applies to: Universal | 51 traits
Moral framework, guilt, remorse, values, conscience. The Kingpin's moral descent.
| Trait | What it is |
|---|---|
| Moral Alignment | D&D-style moral position. The Kingpin: Lawful Good→Chaotic Evil. |
| Care/Harm Foundation | Values compassion, avoiding harm. The Soldier: 70. The Kingpin: 60→10. |
| Fairness/Cheating Foundation | Values justice, reciprocity. The Kingpin: 80→30. |
| Loyalty/Betrayal Foundation | Values group loyalty. Cartel members: 90. The Kingpin: 50→10. |
| Authority/Subversion Foundation | Respects hierarchy, tradition. The Mastermind: 20. The Kingpin: 60→10. |
| Sanctity/Degradation Foundation | Values purity, sacred. Religious: 85. The Kingpin: 40→5. |
| Liberty/Oppression Foundation | Values freedom, resists tyranny. The Kingpin: 85 (justification). |
| Conscience Strength | How strong is moral compass. The Kingpin: 75→15. The Soldier: 80. |
| Guilt Capacity | Can feel guilt. The Soldier: 90. The Kingpin: 70→10. The Professional: 30. |
| Current Guilt Level | How much guilt now. The Soldier S3-4: 95 (A Loved One, A Friend). |
| Remorse Capacity | Can feel remorse. The Kingpin: 60→5. |
| Shame Capacity | Can feel shame. The Kingpin: 70→20 (shamelessness grows). |
| Current Shame Level | How ashamed now. The Soldier: 85 (family rejected him). |
| Moral Disengagement | Ability to rationalize immoral acts. The Kingpin: 30→95. |
| Moral Flexibility | Situational ethics vs absolute. The Fixer: 95. The Lawman: 40→60. |
| Adherence to Principles | Sticks to principles. The Lawman: 85→75. The Kingpin: 60→10. |
| Integrity | Wholeness of character. The Professional: 70. The Kingpin: 70→0. |
| General Honesty | Tells truth. The Kingpin: 70→10. The Professional: 60 (pragmatic). |
| Deceptiveness | Lying skill and tendency. The Kingpin: 30→95. The Mastermind: 90. |
| Self-Deception | Lying to self. The Kingpin: 90 ('I did it for family'). |
| Compassion | Caring about others' suffering. The Soldier: 75. The Kingpin: 60→10. |
| Cruelty | Enjoys causing suffering. The Loose Cannon: 90. The Mastermind: 70 (calculated). The Kingpin: 20→60. |
| Sadism | Sexual pleasure from cruelty. Todd: 70. The Loose Cannon: 60. |
| Altruism | Self-sacrifice for others. The Soldier: 70. The Kingpin: 50→10. |
| Selfishness | Self-interest above all. The Kingpin: 50→95. The Kingpin: pure ego. |
| Greed (Moral Dimension) | Insatiable desire. The Kingpin: 40→95 ('empire'). |
| Concern for Justice | Cares about fairness. The Lawman: 90. The Kingpin: 70→30. |
| Mercy | Can show mercy. The Professional: 50. The Kingpin: 60→10. The Mastermind: 20. |
| Vengefulness | Seek revenge. The Kingpin: 40→85. The Mastermind: 100 (entire life). |
| Forgiveness (Moral Capacity) | Can morally forgive. The Soldier: 60. The Kingpin: 30. |
| Respect for Others | Basic human respect. The Kingpin: 60→10. The Professional: 65. |
| Humility (Moral Virtue) | Moral humility. The Kingpin: 50→0. The Professional: 60. |
| Pride (Sin) | Excessive pride. The Kingpin: 50→100. The Kingpin = pride. |
| Moral Courage | Stand up for right despite cost. The Lawman: 90. The Soldier: 70. |
| Moral Cowardice | Compromises principles from fear. The Kingpin: 30→70. |
| Personal Responsibility | Takes responsibility. The Kingpin: 60→5. The Soldier: 75. |
| Accountability | Accepts consequences. The Professional: 80. The Kingpin: 70→10. |
| Rationalization | Justify anything. The Kingpin: 40→95. Masterclass. |
| Moral Development Stage (Kohlberg) | Level of moral reasoning. |
| Religiosity | Religious belief strength. |
| Spirituality | Spiritual (not necessarily religious). |
| Faith | Faith in higher power/meaning. |
| Nihilism | Belief nothing matters. The Kingpin S5: 80. The Soldier S4: 70. |
| Sense of Life Meaning | Life has meaning. The Kingpin: 60→20. The Soldier: 50→70 (finds it). |
| Sense of Purpose | Know life purpose. The Kingpin: 40→90 (empire). The Soldier: 40→60 (redemption). |
| Hope | Hopefulness about future. The Soldier: 50→20→60. The Kingpin: 40→10. |
| Despair | Hopelessness. The Kingpin S5: 80. The Soldier S4: 90. |
| Desire for Redemption | Want to be better. The Soldier: 80. The Kingpin: 20→5. |
| Belief Redemption Possible | Believe they can be redeemed. The Soldier: 40→60. The Kingpin: 50→10. |
| Self-Compassion | Can forgive self. The Soldier: 30. The Kingpin: 60→90 (rationalizes). |
| Self-Loathing | Self-hatred. The Soldier: 85 (post-A Loved One, post-Andrea). The Kingpin: 20→5. |
Physical & Biological
Applies to: Universal | 49 traits
Physical condition, appearance, health, genetics, biological factors.
| Trait | What it is |
|---|---|
| Current Age (years) | Current age. The Kingpin at start: 50. The Soldier: 24. |
| Perceived Life Expectancy | How long they think they'll live. The Kingpin S1: 2 years. |
| Overall Health | General health state. The Kingpin: 60→30 (cancer). Hector: 10. |
| Cancer Status | Has cancer. The Kingpin: 100 (lung, inoperable). Remission then returns. |
| Chronic Pain Level | How much daily pain. Hector: 80. The Kingpin (chemo): 70. |
| Physical Disability Severity | Level of disability. Hector: 95 (complete paralysis, can only blink). |
| Physical Strength | Muscle strength. The Professional: 70 (trained). The Kingpin: 45. The Soldier: 55. |
| Physical Endurance | Stamina. The Professional: 75. The Kingpin: 40→25 (illness). |
| Physical Speed | Running speed, quickness. |
| Agility | Coordination, balance, reflexes. |
| Reflexes | Reaction speed. The Professional: 80. The Soldier: 70. |
| Overall Fitness Level | Physical conditioning. The Professional: 75. The Kingpin: 40. |
| Combat Effectiveness | Fighting capability. The Professional: 90. The Soldier: 50. The Kingpin: 20. |
| Height (cm) | Physical height. Affects intimidation. |
| Weight (kg) | Body weight. |
| Body Mass Index | Weight/height ratio health indicator. |
| Physical Attractiveness | Conventional attractiveness. Social advantage. |
| Grooming Quality | Hygiene, appearance maintenance. The Mastermind: 90. The Soldier: 40→60. |
| Fashion Style | Clothing style quality. The Fixer: 65 (loud). The Mastermind: 80 (professional). |
| Physical Presence | How they carry themselves. The Mastermind: 85. The Loose Cannon: 90 (terrifying). |
| Vision Quality | Visual acuity. |
| Hearing Quality | Auditory acuity. |
| Voice Quality | Voice characteristics. The Mastermind: 75 (measured). The Fixer: 70 (persuasive). |
| Natural Scent | How they smell (hygiene-related). |
| Sleep Quality | How well they sleep. The Kingpin: 40→20 (stress/guilt). |
| Energy Level | Daily energy. The Kingpin: 50→30 (illness). The Soldier: 55. |
| Appetite | Eating drive. Depression & drugs reduce. The Kingpin (chemo): 20. |
| Metabolic Rate | How fast metabolism. Affects weight, energy. |
| Immune System Strength | Disease resistance. The Kingpin: 30 (cancer + chemo). |
| Pain Tolerance | Capacity to withstand pain. The Professional: 85. The Kingpin (learns): 40→65. |
| Current Injuries | Number of active injuries. |
| Visible Scarring | Visible scars from violence/accidents. |
| Tattoo Coverage (%) | % body covered in tattoos. Gang: high. The Professional: 0. |
| Sexual Function | Sexual health. Stress/drugs impair. |
| Fertility | Reproductive capacity. |
| Menstrual Regularity (if applicable) | Regular cycles. Stress/drugs disrupt. |
| Cancer Genetic Risk | Genetic cancer risk. The Kingpin: potentially high. |
| Heart Disease Genetic Risk | Cardiac genetic risk. |
| Diabetes Genetic Risk | Type 2 diabetes risk. |
| Alzheimer's Genetic Risk | Dementia genetic risk. |
| Handedness | Right or left handed. |
| Blood Type | ABO blood type. |
| Alcohol Tolerance | How much alcohol before impairment. |
| Stimulant Drug Tolerance | Tolerance to meth/cocaine. The Soldier: high. |
| Opioid Tolerance | Tolerance to heroin/opiates. The Soldier (heroin): high. |
| Current Withdrawal Severity | Active withdrawal from substances. The Soldier: 90 (heroin withdrawal). |
| Current Intoxication Level | How intoxicated right now. |
| Lifestyle Healthiness | Diet, exercise, sleep, stress management overall. |
| Physical Stress Response | How body handles stress. Cortisol, etc. |
Situational & Dynamic
Applies to: Universal | 50 traits
Current state, relationship with player, environmental factors, dynamic changes.
| Trait | What it is |
|---|---|
| Current Stress Level | Right now stress. The Kingpin: 40→95. The Soldier: varies wildly. |
| Current Mood | Emotional state right now. |
| Current Motivation | How motivated right now. The Soldier (depressed): 10. The Kingpin (empire): 95. |
| Current Anger | Anger level right now. The Loose Cannon: 80 (baseline). The Kingpin: spikes. |
| Current Fear | Fear level right now. The Soldier (captured): 95. |
| Current Confidence | Confidence right now. The Kingpin: 40→95. The Soldier: fluctuates. |
| Current Paranoia Level | How paranoid right now. The Kingpin S5: 90. The Mastermind: 75 (appropriate). |
| Current Impulsivity | Impulsive right now. Stress/drugs increase. The Loose Cannon: 95. |
| Trust in Player | How much they trust player. Critical for loyalty. |
| Loyalty to Player | Will they betray player? The Professional: starts 40→75. The Soldier: 60→20→85. |
| Respect for Player | Do they respect player? The Professional: 20→70 (earns it). |
| Fear of Player | Are they afraid of player? Different from respect. |
| Affection for Player | Like/love player? The Soldier-The Kingpin: starts 70→5. |
| Resentment of Player | Accumulated grievances. The Soldier-The Kingpin: 10→95. |
| Gratitude to Player | Feel indebted to player. |
| Dependence on Player | Need player to survive. The Soldier: 80. Creates resentment. |
| Rivalry with Player | Competitive dynamic. |
| Employment Status with Player | Working for player? |
| Income from Player ($/month) | How much player pays. Financial dependence. |
| Debt to Player ($) | Owe player money. The Soldier: $0. Some pawns: high. |
| Value to Player (Perceived) | How valuable are they? The Professional: 90. Random guy: 10. |
| Replaceability | How easily replaced. The Professional: 10. The Soldier: 30→50→10 (The Kingpin learns). |
| Recent Mission Success | Success rate last 10 missions. |
| Criminal Reputation | How known in criminal world. The Kingpin: 95. The Soldier: 40. |
| Police Attention Level | How much cops care. The Kingpin S5: 100. The Soldier: 70. |
| Bounty on Head ($) | How much for their death/capture. The Kingpin: millions. |
| Current Wealth ($) | Money they have. The Kingpin: 80M. The Soldier: varies. |
| Monthly Income ($) | Regular income. The Kingpin: 1M+/month at peak. |
| Financial Stress | Money worries. The Kingpin S1: 90. S2: 20. |
| Recent Cash Flow | Money in/out last week. |
| Seizable Assets Value ($) | What police can take. The Kingpin: everything. |
| Housing Quality | Where they live. The Kingpin: 60 (middle class). The Mastermind: 75. The Soldier: 40→70. |
| Housing Security | How safe is their home. The Mastermind: 85 (fortified). The Soldier: 30. |
| Vehicle Quality | Car quality. The Kingpin: Pontiac Aztek (terrible). The Mastermind: Volvo (practical). |
| Communication Device Security | Phone security. Burner phones: 70. Regular: 20. |
| Territory Control | How much territory/turf. The Mastermind: 90. Small dealer: 10. |
| Supply Chain Security | How secure is supply. The Mastermind: 90. The Kingpin: varies. |
| Distribution Network Size | Number of dealers/distributors. |
| Competitive Pressure | How much competition. Cartel pressure: 85. |
| Market Demand for Product | How much demand. Blue meth: 95. |
| Product Quality | How good is product. The Kingpin: 99.1%. Street meth: 40%. |
| Legal Risk Exposure | How exposed to prosecution. The Kingpin S5: 95. |
| Cartel Risk Exposure | Risk from cartel. The Kingpin: 80. The Mastermind: 90. |
| Rival Gang Risk | Risk from rival criminals. |
| Snitch Risk (Has Info on Player) | Could they snitch on player? The Soldier: 100 (knows everything). |
| Liability to Player | How much risk do they pose. The Soldier: 85 (weakness). The Professional: 20 (reliable). |
| Current Environment Safety | How safe current location. Lab: 70. Street: 30. |
| Weather Impact on Operations | How weather affects. Desert: heat issues. |
| Time of Day Vulnerability | How exposed right now. Night ops: 40. Day: 70. |
| Witness Count Present | How many witnesses right now. Desert: 0. Public: many. |
Academy Performance
Applies to: Law Enforcement | 12 traits
Police academy training results, qualifications, and readiness for duty.
| Trait | What it is |
|---|---|
| Physical Fitness Score | Academy physical fitness test results. Higher scores indicate better conditioning. |
| Firearms Qualification Score | Shooting proficiency and weapons handling. Critical for field readiness. |
| Psychological Evaluation | Passed psychological screening. 0=Failed, 100=Excellent mental stability. |
| Academy Class Rank | Overall ranking in academy class. 100=Top of class, 0=Bottom. |
| Defensive Driving Score | Pursuit driving and vehicle handling skills. |
| Constitutional Law Knowledge | Understanding of laws, procedures, and citizen rights. |
| Field Training Officer Rating | FTO's assessment during probationary period after academy. |
| Stress Management Training | Ability to handle high-pressure situations learned at academy. |
| De-escalation Training Score | Verbal de-escalation and conflict resolution skills from academy. |
| First Aid/CPR Certification | Medical emergency response training quality. |
| Determination | Officer's drive and persistence in the face of adversity on duty. |
| Resilience | Ability to recover mentally and physically after high-stress events. |
Law Enforcement Career
Applies to: Law Enforcement | 18 traits
Career history, achievements, incidents, and professional reputation in law enforcement.
| Trait | What it is |
|---|---|
| Years of Service | Total years as a sworn officer. Experience level. |
| Current Rank | 0=Probationary, 20=Officer, 40=Sergeant, 60=Lieutenant, 80=Captain, 100=Chief |
| Commendations Received | Number of official commendations, medals, and awards. |
| Suspensions | Number of times suspended for misconduct or policy violations. |
| Use of Force Incidents | Total documented use of force incidents throughout career. |
| Internal Affairs Investigations | Number of times investigated by Internal Affairs. |
| Citizen Complaints | Number of formal complaints filed by citizens. |
| Promotion Rate | How quickly promoted compared to peers. 0=Slow, 100=Fast-tracked. |
| Partner Killed | 0=No, 100=Yes, partner killed in line of duty. Major trauma. |
| Officer-Involved Shootings | Number of times fired weapon at suspect, fatal or non-fatal. |
| Fatal Shootings | Number of suspects killed. Psychological toll increases with count. |
| High-Profile Cases Solved | Number of major cases solved that got media attention. |
| Career Arrests | Total arrests made throughout career. Measure of activity. |
| Case Clearance Rate | Percentage of assigned cases solved. 0-100%. |
| Undercover Assignments | Number of undercover operations participated in. |
| On-Duty Injuries | Number of times injured in line of duty, excluding shootings. |
| Shot in Line of Duty | 0=No, 100=Yes, shot by suspect. Major trauma event. |
| Specialized Training Certifications | Number of specialized training courses completed beyond basic. |
Corruption
Applies to: Law Enforcement | 15 traits
Corrupt behaviors and ethical violations. These start at 0 for law enforcement but can increase during gameplay (dirty cops).
| Trait | What it is |
|---|---|
| Bribe Taking Willingness | Willingness to accept bribes. 0=Incorruptible, 100=Openly solicits bribes. |
| Drug Seizure Theft | Takes drugs from crime scenes for personal use or sale. |
| Evidence Planting | Plants evidence to secure convictions or frame suspects. |
| Witness Tampering | Intimidates or coerces witnesses to change testimony. |
| Informant Exploitation | Abuses power over informants for money, drugs, or sexual favors. |
| Civil Rights Violations | Violates constitutional rights (illegal searches, false arrests, etc). |
| Excessive Force Tendency | Uses more force than necessary. Police brutality risk. |
| Cover-Up Participation | Participates in cover-ups to protect other officers or self. |
| Crime Scene Theft | Steals money or valuables from crime scenes. |
| Organized Crime Connections | Has connections or works with organized crime. |
| False Reports | Files false or misleading reports to cover tracks. |
| Sexual Misconduct | Sexual harassment or assault using position of authority. |
| Racial Profiling | Targets individuals based on race/ethnicity. |
| Extortion | Threatens arrest/prosecution to extract money or favors. |
| Protecting Drug Dealers | Provides protection or tips to drug traffickers in exchange for money. |
Law Enforcement Relationships
Applies to: Law Enforcement | 15 traits
Relationships with partners, precinct colleagues, supervisors, informants, and community.
| Trait | What it is |
|---|---|
| Partner Trust | Trust level with current patrol/detective partner. Critical for survival. |
| Precinct Reputation | How respected/liked by fellow officers. 0=Pariah, 100=Hero. |
| Relationship with Superiors | Standing with command staff. Affects assignments and promotions. |
| Informant Network Quality | Quality and reliability of CI network. Critical for detectives. |
| Community Relations | Relationship with civilians in beat/district. Community trust. |
| Internal Affairs Fear | Fear/paranoia about IAB watching. Higher = more worried. |
| Police Union Relations | Standing with police union. Protection during investigations. |
| Mentor Relationship | Quality of relationship with senior mentor. Guidance and protection. |
| Inter-Agency Respect | Reputation with FBI, DEA, state police, etc. Cross-jurisdiction work. |
| Media Relations | Relationship with press. Can be helpful or hostile. |
| Rookie Mentorship Skill | Ability to train and guide new officers as FTO. |
| Family Support of Career | Family's support for officer's career choice and dangers. |
| Prosecutor Relationship | Working relationship with district attorney's office. |
| Defense Attorney Reputation | How defense attorneys view officer. Lower = more attacks in court. |
| Judicial Credibility | How judges view officer's testimony and warrant requests. |
Law Enforcement Stress
Applies to: Law Enforcement | 15 traits
Job-related stress, burnout, trauma, and coping mechanisms specific to law enforcement work.
| Trait | What it is |
|---|---|
| Job Stress Level | Overall stress from policing. High stress affects performance and health. |
| PTSD Severity | Post-traumatic stress from critical incidents. Shootings, deaths, violence. |
| Burnout Risk | Risk of career burnout. Loss of motivation and compassion. |
| Family Strain from Job | Job stress impacts on family relationships. Divorce risk. |
| Sleep Deprivation | Chronic sleep problems from shift work and stress. |
| Hypervigilance | Constant state of alertness even off-duty. Paranoia. |
| Emotional Detachment | Emotional numbing from constant trauma exposure. Coping mechanism. |
| Anger Management Issues | Difficulty controlling anger. Risk of excessive force or domestic violence. |
| Substance Abuse Coping | Using alcohol/drugs to cope with job stress. |
| Suicide Risk | Risk of suicide. Police officers have high suicide rates. |
| Social Isolation | Isolation from non-police friends and activities. 'Us vs Them' mentality. |
| Cynicism | Cynical worldview from constant exposure to worst of humanity. |
| Guilt from Fatal Shooting | Psychological burden from killing someone, justified or not. |
| Physical Health Decline | Physical toll from stress, injuries, and poor lifestyle. |
| Trust Issues | Difficulty trusting anyone after years of dealing with liars and criminals. |
Law Enforcement Specialization
Applies to: Law Enforcement | 15 traits
Specialized skills, training, and experience in different law enforcement areas.
| Trait | What it is |
|---|---|
| Narcotics Experience | Drug enforcement experience and knowledge of narcotics trade. |
| Homicide Investigation Experience | Murder investigation skills and experience with violent crimes. |
| SWAT Training | Special weapons and tactics training. High-risk operations. |
| K9 Handler Training | Police dog handling skills for patrol, narcotics, or explosives. |
| Undercover Skills | Ability to work undercover operations and maintain cover identity. |
| Forensics Knowledge | Crime scene processing and evidence collection expertise. |
| Cyber Crime Expertise | Digital forensics and online investigation skills. |
| Gang Intelligence | Knowledge of gang culture, hierarchies, and operations. |
| Financial Crimes Expertise | White collar crime investigation, fraud, money laundering. |
| Sex Crimes Experience | Rape, child abuse, and sexual assault investigation experience. |
| Interrogation Skills | Ability to extract confessions and information from suspects. |
| Surveillance Skills | Physical and electronic surveillance expertise. |
| Crisis Negotiation | Hostage negotiation and crisis intervention skills. |
| Explosives Knowledge | Bomb disposal and explosives investigation expertise. |
| Instructor Credentials | Certified to teach at academy or specialized training courses. |
Civilian Life
Applies to: Civilian | 6 traits
Everyday attitudes and circumstances of ordinary citizens.
| Trait | What it is |
|---|---|
| Financial Stability | How secure the person feels about their finances. Affects reactions to robbery and opportunity. |
| Risk Aversion | Tendency to avoid dangerous situations. High values cause faster flight from threats. |
| Community Ties | Strength of local social connections. Affects willingness to report crime. |
| Trust in Authority | Degree of faith in law enforcement and institutions. |
| Stress Tolerance | Ability to function under pressure or threat. |
| Daily Routine | How predictable and structured the person's day-to-day life is. |