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Downloads & Starter Kits ​

Templates and tools to start modding fast. Everything here is data-driven and needs no engine build.

NOTE

The wiki and these kits go public with the playtest. Direct download links below activate when the repository is public. The files themselves live in the wiki repository under starter-kits/.

Starter kits ​

KitWhat it isBest for
StreetBum example modA complete, runnable folder mod: a wandering NPC that flees and fights.Learning the folder layout by reading a working mod.
Create-mod template scriptScaffolds a fresh mod folder in one command.Starting a new mod from a working baseline. See Create-Mod Scripts.

StreetBum example ​

A full mod you can read and run. It demonstrates:

  • mod.json with dependencies and content file lists
  • An entity with propertySchemas and sample instances
  • Goals (WANDER, FLEE, FIGHT) and the actions that satisfy them
  • The Assets/ folders for heads, weapons, and names

Drop the folder into the game's Mods/ directory and launch. Then edit it into your own mod.

Create-mod template script ​

A standalone, path-agnostic script that generates a ready-to-run mod:

bash
./create_mod_template.sh MyMod --author "YourName"

See full options and the generated layout on the Create-Mod Scripts page.

Asset packs ​

Art and audio reskins are made in-game with the Asset Studio and shared as .zip packs. A gallery of community asset packs will live here once the playtest is running.

PackAuthorContents
Coming with the playtest--

How to install a mod ​

Mod typeInstall
Folder modPlace the folder in the game's Mods/ directory, then launch or reload.
Asset pack (.zip)Open the Asset Studio and use Import Pack.

Share your mod ​

Once the playtest is live, this page will collect community templates and packs. If you build something, the intended channels for sharing (repository templates, pack .zip files) will be listed here.

Next ​

Community documentation for BBox: Kingpin.