Decision Making
How GOAP picks goals, how 542 traits are calculated and cross-wired, and how the Historian seeds every pawn's past.
Run a criminal empire where your crew think for themselves. This is the live reference for every system, formula, and mod hook.
This is the living source of truth for BBox: Kingpin. It is reference-first: expect tables, formulas, and config keys rather than long prose. When a system changes in the game, this wiki changes with it.
Two audiences are served here:
| You are a... | Start here |
|---|---|
| Player who wants to understand why the simulation behaves the way it does | Game Systems |
| Modder who wants to add content or change the rules | Modding Quickstart |
NOTE
Numbers shown on this wiki (weights, thresholds, prices) are defaults read from the game's JSON config. Any mod, including the base game's own balance passes, can change them. Treat formulas as authoritative and specific numbers as the current baseline.